I-Cities

The Information Cities project models the aggregation and segregation patterns in a virtual world of infohabitants (humans, virtual firms, on-line communities and software agents acting on their behalf). The objective is to capture aggregate patterns of virtual organisation, emerging from the interaction over the emerging information infrastructure, a virtual place where millions (or billions) meet of infohabitants meet, co-operate and trade: a stable and scalable micro-environment that supports the efficient provision of many e-commerce and personal services, and allows for the continuous creation of new activities and relationships. To investigate conditions of emergence and evolution of Information Cities, we will develop an open multiagent environment, flexible and adaptive to the dynamic nature of the Information Society. The Information Cities project models the aggregation and segregation patterns in a virtual world of infohabitants (humans, virtual firms, on-line communities and software agents acting on their behalf). The objective is to capture aggregate patterns of virtual organisation, emerging from the interaction over the emerging information infrastructure, a virtual place where millions (or billions) meet of infohabitants meet, co-operate and trade: a stable and scalable micro-environment that supports the efficient provision of many e-commerce and personal services, and allows for the continuous creation of new activities and relationships. To investigate conditions of emergence and evolution of Information Cities, we will develop an open multiagent environment, flexible and adaptive to the dynamic nature of the Information Society. OBJECTIVES To explore and validate models for the creation and formation of Information Cities over the emerging Information Infrastructure by using analogies and patterns of aggregation/segregation of inhabitants in current Physical Cities, Business Districts and Urban Communities. Towards this objective we will: i) create new formal models (e.g. behavioural models for infohabitants) to study the formation of Information Cities, ii) investigate dynamics processes which underlie the stability and evolution of Information Cities, and iii) develop an open simulation and emulation environment to study emerging behaviours and structures, and their evolution in time and space. DESCRIPTION OF WORK WP1 Describes self-organisation and coalition formation theories and provides the theory and formal models able to capture aggregation/segregation patterns in a virtual world. WP2 designs behaviours for infohabitants based on rules such as “bounded rationality”, learning and adaptation and provides a set of algorithms capturing these behaviours; it will also describe formal structures (communication channels) which may be used to implement interactions among infohabitants. WP3 will provide a multi-agent system that can serve to realise the algorithms and models defined in WP1 and WP2, for the purposes of experimenting with these models and observing patterns of aggregation/segregation. WP4 will emulate the models defined in WP1 and WP2, using the multi-agent system built in WP3.Work in this final stage of the project consists of: i) experimenting with alternative evolution scenarios (with and without intermediaries) to capture patterns of aggregation/segregation, yielding large and complex, virtual, spatial structures, such as Information Cities and virtual business districts, and ii) analysing via simulations further transformation and competition between Information Cities. Finally, WP5 will carry the management activities of the project (administrative and technical). Throughout the duration of the project, reports, publications, as well as two Workshops will communicate the results of the work to the scientific community as well as to wider audiences.

 

“Text from website: IST World

OnTour

The Open Network for Tourism (OnTour) project will develop and validate new ways of workflow in the business between suppliers, vendors and customers in the tourist value chain. Therefore, an open network for electronic commerce in tourist business will be developed offering new access to and distribution of information for the partners of the value chain. The network will integrate and facilitate interoperability of existing technologies – especially the Internet – to give also new impulses for innovating the workflow of other companies and branches of business characterised by supply chain management such as forwarding business, event tourism, mail order houses, etc.

The OnTour network will allow all kinds of companies in tourist business to offer and request services, enabling especially smaller and medium sized organisations to participate in the business as equal partners. Additionally, the traveller will get the opportunity to communicate directly to destination agencies and suppliers, such as car rentals and hotels. Thus, OnTour will offer a completely integrated solution supporting all kinds of communication during the tourist business chain. Entire business processes, e.g. information of the tourist, booking the journey, service at the destination and even all payments will be carried out via the OnTour network.

The objectives of OnTour are to enforce the role of SME as suppliers and transport providers by bundling destination services in the environment of a virtual organisation as well as to enforce the role of consolidators as information brokers for the customer markets. Subsequently, OnTour will be a platform for improving the marketing chances of SME’s in terms of destination agencies or transport providers, enabling virtual sales of tourism products and connecting customer- and supplier-markets by a common platform. The aim of OnTour is not to compete with travel agencies but to support them. Only travel agencies have the knowledge to advise the traveller which offer suits his needs best. OnTour will enable travel agencies to provide even better service than they can offer nowadays. On the other hand, travellers connected to the Internet (currently less than 10% of the European population) can use OnTour to get basic information but also to organise the travel completely on their own.

The functionality provided by the OnTour system cannot be substituted by already existing solutions. They only provide small subsets of the OnTour functionality such as travel offers but do not support booking, services, accounting transactions, electronic cash etc. A lot of these systems are of proprietary character and can only be used between some companies which makes it very difficult for other partners to enter the business. OnTour will evaluate which of these systems may be integrated into the OnTour system to utilise already working services. Within the OnTour project, a pilot installation of the network will be carried out, establishing a network that consists of a consolidator and two destination agencies with their associated suppliers. The network will be used in real business and give experiences that will be important for the final product that will be developed and marketed after the end of the project.

«The text from website : OnTour »

EPET

The improvement of competitiveness in the Greek tourism industry, especially that of small – medium enterprises, depends to a large degree on the modernization of the information network, through which the provision of tourism services to the public is realized. The project Electronic Commerce – Provision of Tourism Services over Internet aims at developing an e-commerce – based integrated system for Greek enterprises offering services in the domain of tourism. The goal is to meet the requirements of a global tourism market as these are shaped by the technological innovations in the area of information systems, electronic commerce and the Internet. Three main lines of action are identified for the design of the framework for the integrated system for the provision of tourism services: the adoption of modern business practices, the employment of reliable communication infrastructure, and the transfer of knowledge from research in information systems. The foreseen results of this effort are expected to affect the business model of the entire chain of work in the tourism-based economy and create added-value services and products reachable to all parties (users/consumers, providers of services and products, tourism agencies).

 

«Text from website: http://www.ics.forth.gr/isl/projects/projects_individual.jsp?ProjectID=8»

SKEPSIS

SKEPSIS is a Digital Library system which’s content is constituted by the teaching material of educational institutions that use it and participate in the project. The collection is found still in the stage of growth. The collection is still in the process of expansion. Soon it will include a great number of course notes, presentations, exercise solutions and other course material that is presently used for teaching in the participating educational institutions.

“Text from website: “SKEPSIS

THETIS

The THETIS system is viewed as a digital library of collections of multimedia information, scientific models, and visualization tools needed to locate and use for Coastal Zone Management (CZM). THETIS focuses on supporting CZM for the Mediterranean Region of Europe. CZM is a methodology for the holistic management of all coastal resources with the ultimate aim of promoting sustainable development of the coastal zones. European coastal regions, the Mediterranean region in particular, are under threat from over-exploitation, resulting in environmental degradation, most notably visible as marine pollution. CZM recognizes that pollution problems transcend political boundaries, and so to be effective, CZM requires the integration of multinational data collections as well as data management and data visualization across many scientific disciplines, such as marine biology, oceanography, chemistry and engineering.

CZM has received tremendous political support from the European Union, and a growing multidisciplinary scientific base exists with strong interest in networked, integrated, and interoperable systems for aiding the solution of various problems. The adoption of standards for data collection across regions for certain parameters has improved data integration to some extent. However, creation ubiquitous standards for all parameters/parameter combinations in all instances is unlikely and also does not satisfy the problem of integrating legacy data. What scientists and decision makers require are tools that enable them to access these disparate data sets, and to use the data in a form that is applicable to them to give them the information they require.

In the prototype system, organizations involved in the THETIS project make their data, simulation models and data processing and data interpretation techniques available. In addition, GIS (Geographical Information Systems) and specialized visualization tools are included.

 

«Text from website: Thetis »

Delos

Digital Libraries (DL) have been made possible through the integration and use of a number of IC technologies, the availability of digital content on a global scale and a strong demand for users who are now online. They are destined to become essential part of the information infrastructure in the 21st century. The DELOS network intends to conduct a joint program of activities (JPA) aimed at integrating and coordinating the ongoing research activities of the major European teams working in DL-related areas with the goal of developing the next generation DL technologies. The objective is to (i) define unifying and comprehensive theories and frameworks over the life-cycle of DL information, (ii) build interoperable multimodal/multilingual services and integrated content management ranging from the personal to the global for the specialist and the general population. The Network aims at developing generic DL technology to be incorporated into industrial-strength DL Management Systems (DLMSs), offering advanced functionality through reliable and extensible services.

The Network will also disseminate knowledge of DL technologies to many diverse application domains. To this end a Virtual DL Competence Centre will be established which will provide specific user communities with access to advanced DL technologies, services, testbeds, and the necessary expertise and knowledge to facilitate their take-up.

Other important objectives are: to network and structure European DL-related research in order to consolidate an emerging community; to provide a forum where researchers, practitioners, and representatives of interested applications and industries can exchange ideas and experiences; to promote an exchange programme towards improving international cooperation in DL research areas.

«Text from website: library & information center university of Crete»

Anemi – Neoellinistis

Neoellinistis is a Digital Library of bibliographies, dictionaries and handbooks for the Greek Modern Studies. This collection provides the Internet user with the possibility to access freely bibliographies, dictionaries, encyclopedias, handbooks, chronologies and other utilities related with Greek Modern Studies. It also provides the user with the possibility of locating relevant alternative information where digitalization is prohibited by the Greek law.

“Text from website: Neoellinistis

S-Cube

The Software Services and Systems Network (S-Cube)

The Software Services And Systems Network (S-Cube) Will Establish A Unified, Multidisciplinary, Vibrant Research Community Which Will Enable Europe To Lead The Software-Services Revolution, Helping Shape The Software-Service Based Internet Which Is The Backbone Of Our Future Interactive Society. It Is A Network Of Excellence (NoE) That Has Been Recently Selected For Funding By The European Commission (IST Program Of FP7).

By Integrating Diverse Research Communities, S-Cube Intends To Achieve World-Wide Scientific Excellence In A Field That Is Critical For European Competitiveness. S-Cube Will Accomplish Its Aims By Meeting The Following Objectives:

Re-Aligning, Re-Shaping And Integrating Research Agendas Of Key European Players From Diverse Research Areas And By Synthesizing And Integrating Diversified Knowledge, Thereby Establishing A Long-Lasting Foundation For Steering Research And For Achieving Innovation At The Highest Level.
Inaugurating A Europe-Wide Common Program Of Education And Training For Researchers And Industry Thereby Creating A Common Culture That Will Have A Profound Impact On The Future Of The Field.
Establishing A Pro-Active Mobility Plan To Enable Cross-Fertilisation And Thereby Fostering The Integration Of Research Communities And The Establishment Of A Common Software Services Research Culture.
Establishing Trust Relationships With Industry Via European Technology Platforms (Specifically NESSI) To Achieve A Catalytic Effect In Shaping European Research, Strengthening Industrial Competitiveness And Addressing Main Societal Challenges.
Defining A Broader Research Vision And Perspective That Will Shape The Software-Service Based Internet Of The Future And Will Acceler

S-Cube starts on March 1, 2008.

Broadband Telematic Services

The ’93 EP invitation titled “Information Society” aims to the constructon of  Metropolitan Broadband Telematic Networks in less developed areas of Greece.

Specifically for the region of Crete proposals have been approved for the creation of such networks in 6 cities: Heraklion, Chania, Rethymnon, Siteia and Ierapetra. In total, it is expected that more than 100 km of Telematic Networks will be developed, while the approved proposals add up to a budget of roughly 8,081,500 euro.

Within the project’s framework, members of the Transformation Services Laboratory participate in the work of the Technical Support Advisor of the  region of Crete (coordinated by the Polytechnic University of Crete) that has undertaken the obligation to prepare the analytical studies of these networks, to assist the integrated municipalities in the preparation of the necessary documents and to supervise the correct implementation of the project.